
Heal target and create a water puddle beneath them. Life Steal heals you in proportion to the damage you deal to Vitality. Set Vampiric Hunger on target character, adding 50% Life Steal for 2 turns. Everytime an ally walks into melee range near you, a healing tear bathes them. Restore up to Magic Armour depending on relevant surface area. Strikes 3 circles with 1m Explode Radius eachĬonsume Frozen surfaces around you and convert them to Magic Armour. They create ice surfaces where they hit the ground. Icicles fall from the sky, chilling enemies and dealing water damage. Restoration also cures Poisoned and Bleeding. Set Wet status on characters in the area. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.Ĭreate a spreading water surface which douses fires. Ice forms a defensive barrier around the target, providing Magic Armour.

In addition, Hydrosophists can freeze blood or water that is spilled on the floor, making enemies slip and take damage, or use Action Points to go around the area instead, allowing you to set up some nice traps. These skills make your character the main healer of your party, both in and outside combat (allowing you to save precious Action Points to heal your members, and using them instead offensively). Hydrosophist skills in Divinity: Original Sin 2 are based on your skill-level for damage, healing, and providing magic armor.
